Alkaan Speil Game: Encouraging Higher-Order Thinking in Alkane Learning Material
DOI:
https://doi.org/10.58524/oler.v3i2.217Keywords:
Alkaan Speil Game, Alkane, Chemistry Games (CGs), Higher-Order ThinkingAbstract
This research aims to describe and analyze the validation and feasibility of the Alkaan Speil game interface. The method used in this study is design-based research (DBR), which encompasses three stages: analysis, design, and development. The validation test results yielded a calculated r-value of 0.93, indicating a high level of validity. Furthermore, the feasibility test, which includes content and material aspects, software engineering, and audio-visuals, resulted in a percentage of 84.08, suggesting that the Alkaan Speil game is effective as a learning tool for alkane material with a higher-order thinking approach. The findings of this research present significant implications for educational technology and pedagogy. The high validity score of 0.93 for the Alkaan Speil game underscores its robust design and affirms its potential as an innovative educational tool. The feasibility test results, with an impressive 84.08 score, further reinforce the game's effectiveness in facilitating higher-order thinking skills in the context of learning alkanes. This underlines the game's capacity to enhance understanding and engagement in chemistry education. While the current study was confined to the application's development phase, the implications extend to the need for comprehensive testing of the game's efficacy in a real-world educational setting. Future research should focus on deploying the game in classroom environments to empirically assess its impact on learning outcomes and student engagement, thereby contributing to the broader knowledge base of educational strategies in science teaching.
References
Abd Halim, N. D., Hong, O. A., Zulkifli, N. N., Jumaat, N. F., Mohd Zaid, N., & Mokhtar, M. (2022). Designing game-based learning kit with integration of augmented reality for learning geography. International Journal of Interactive Mobile Technologies (IJIM), 16(2), 4–16. https://doi.org/10.3991/ijim.v16i02.27377
Ahmadi, F., Hardyanto, W., Pramono, S. E., Sugiarta, I. M., Syahputra, H., Kristanto, A., Parinsi, M. T., & Sugihartono, I. (2023). Developing mobile learning application containing basic pedagogy material as the supplement in improving college students’ learning outcome in teacher training institutes of indonesia. European Journal of Educational Research, 12(1), 213–227. https://doi.org/10.12973/eu-jer.12.1.213
Andersen, E., Liu, Y.-E., Snider, R., Szeto, R., & Popović, Z. (2011). Placing a value on aesthetics in online casual games. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1275–1278. https://doi.org/10.1145/1978942.1979131
Andiastutik, E., & Lutfi, A. (2017). Pengembangan permainan diamond chemistry adventure sebagai media pembelajaran pada materi pokok hidrokarbon kelas XI SMA. UNESA Journal of Chemical Education, 6(2), 212–218. https://doi.org/10.26740/ujced.v6n2.p%25p
Arikunto, S. (2010). Prosedur penelitian suatu pendektan praktik. PT. Rineka Cipta.
Astuti, K., & Sugijarto, K. H. (2018). Pengembangan android mobile game “Chemflo” sebagai media pembelajaran kimia SMA/MA kelas X pada materi ikatan kimia. Jurnal Riset Pembelajaran Kimia, 7(1), 26–32. https://doi.org/10.21831/jrpk.v7i1.13358.
Aulia, M., & Yuliani, H. (2022). POE-based e-module (predict, observe, and explain): Improving students’ critical thinking skills on kinetic theory of gases. Online Learning In Educational Research, 2(2), 57–66. https://doi.org/10.58524/oler.v2i2.128
Bamaga, A. K., Zafer, B., & Terzis, S. (2023). Understanding lms use in saudi higher education: a case study of blackboard at king abdulaziz university. Journal of Higher Education Theory and Practice, 23(20), 15–33. https://doi.org/10.33423/jhetp.v23i20.6714
Bell, P. T., Martinez-Ortega, B. A., & Birkenfeld, A. (2020). Organic chemistry i cassino: A card game for learning functional group transformations for first-semester students. Journal of Chemical Education, 97(6), 1625–1628. https://doi.org/10.1021/acs.jchemed.9b00995
da Silva Júnior, J. N., Santos de Lima, P. R., Sousa Lima, M. A., Monteiro, Á. C., Silva de Sousa, U., Melo Leite Júnior, A. J., Vega, K. B., Alexandre, F. S. O., & Monteiro, A. J. (2020). Time bomb game: Design, implementation, and evaluation of a fun and challenging game reviewing the structural theory of organic compounds. ACS Publications. 97, 2, 565–570. https://doi.org/10.1021/acs.jchemed.9b00571.
Darma, R. S., Setyadi, A., Wilujeng, I., Jumadi, & Kuswanto, H. (2019). Multimedia learning module development based on sigil software in physics learning. Journal of Physics: Conference Series, 1233(1), 1–8. https://doi.org/10.1088/1742-6596/1233/1/012042
Ernawati, I. (2017). Uji kelayakan media pembelajaran interaktif pada mata pelajaran administrasi server. Elinvo (Electronics, Informatics, and Vocational Education), 2(2), 204–210. https://doi.org/10.21831/elinvo.v2i2.17315
Evina Dibyantini, R., & Fitriani Harahap, A. (2022). Developing the i-spring media based on project based learning model on the alkane derivatives topic. Jurnal Pendidikan Kimia, 14(2), 97–104. https://doi.org/10.24114/jpkim.v14i2.34029
Fitri, M. R., Latifah, S., Saregar, A., Anugrah, A., & Susilowati, N. E. (2021). Character education-based digital physics comic on newton’s law: Students and teachers’ perceptions. IOP Conference Series: Earth and Environmental Science, 1796(1). https://doi.org/10.1088/1742-6596/1796/1/012007
Garcia‐Bonete, M., Jensen, M., & Katona, G. (2019). A practical guide to developing virtual and augmented reality exercises for teaching structural biology. Biochemistry and Molecular Biology Education, 47(1), 16–24. https://doi.org/10.1002/bmb.21188
Gillette, A. A., Winterrowd, S. T., & Gallardo-Williams, M. T. (2017). Training students to use 3-d model sets via peer-generated videos facilitates learning of difficult concepts in an introductory organic chemistry course. Journal of Chemical Education, 94(7), 960–963. https://doi.org/10.1021/acs.jchemed.7b00155
Godínez Castellanos, J. L., León, A., Reed, C. L., Lo, J. Y., Ayson, P., Garfield, J., Alva, M., Moreno, M. U., Drake, M. D., Gordon, M., Phillips, S., & Alemán, E. A. (2021). Chemistry in our community: Strategies and logistics implemented to provide hands-on activities to k–12 students, teachers, and families. Journal of Chemical Education, 98(4), 1266–1274. https://doi.org/10.1021/acs.jchemed.0c01120
Hartini, S., Misbah, M., Dewantara, D., Oktovian, R. A., & Aisyah, N. (2017). Developing learning media using online Prezi into materials about optical equipments. Jurnal Pendidikan IPA Indonesia, 6(2), 313–317. https://doi.org/10.15294/jpii.v6i2.10102
Hebert, P. L. (2021). Enhancing the collaborative experience of a collaborative game to achieve lifestyle change. JAMA Network Open, 4(5), e2110308. https://doi.org/10.1001/jamanetworkopen.2021.10308
Hooshyar, D., Malva, L., Yang, Y., Pedaste, M., Wang, M., & Lim, H. (2021). An adaptive educational computer game: Effects on students’ knowledge and learning attitude in computational thinking. Computers in Human Behavior, 114, 106575. https://doi.org/10.1016/j.chb.2020.106575
Jarial, S. (2023). Internet of Things application in Indian agriculture, challenges and effect on the extension advisory services – a review. Journal of Agribusiness in Developing and Emerging Economies, 13(4), 505–519. https://doi.org/10.1108/JADEE-05-2021-0121
Khastini, R. O., Maryani, N., Wahyuni, I., Leksono, S. M., & Lantafi, N. P. T. (2021). Assisting student knowledge and critical thinking by e-learning media: Post-harvest fungi poster. Cypriot Journal of Educational Science, 16(4), 1479–1491. https://doi.org/10.18844/cjes.v16i4.6002.
Liliarti, N., & Kuswanto, H. (2018). Improving the competence of diagrammatic and argumentative representation in physics through android-based mobile learning application. International Journal of Instruction, 11(3), 107–122. https://doi.org/10.12973/iji.2018.1138a.
Ljubojevic, M., Vaskovic, V., Stankovic, S., & Vaskovic, J. (2014). Using supplementary video in multimedia instruction as a teaching tool to increase efficiency of learning and quality of experience. The International Review of Research in Open and Distributed Learning, 15(3), 275–291. https://doi.org/10.19173/irrodl.v15i3.1825
Mayerhöfer, T. G., & Spange, S. (2023). Understanding refractive index changes in homologous series of unbranched organic compounds based on beer’s law. ChemPhysChem, 24(19). https://doi.org/10.1002/cphc.202300430
Méndez, G. R., & Navarro, R. E. (2023). Techno-educational conditions in mexico before and during the pandemic: moving towards the necessary consolidation of a digital education agenda. Journal of Higher Education Theory and Practice, 23(19), 225–241. https://doi.org/10.33423/jhetp.v23i19.6680
N. Dumpang, C., Anne C. Sedanza, M., & Johansen B. Caluza, L. (2021). Needs assessment of grade 8 instructional materials in teaching Filipino: A phenomenology. International Journal of Research Publications, 71(1), 11–17. https://doi.org/10.47119/IJRP100711220211758
Netriwati, N., Tricia, A., Gunawan, W., & Nendra, F. (2023). E-module in learning mathematics: An effort to stimulate learning independence. Online Learning In Educational Research (OLER), 2(2), 67–74. https://doi.org/10.58524/oler.v2i2.149
Nofiana, M., Sajidan, S., & Puguh, P. (2017). Pengembangan instrumen evaluasi higher orderthinking skills pada materi kingdom plantae. Pedagogi Hayati, 1(1), 46–53. https://doi.org/ 10.31629/ph.v1i1.37
Núñez, H. L., Guevara, C., Núñez, V. B., & Pérez, D. V. (2023). Analysis of gamification in B-learning in university higher education: A systematic review of the literature. Journal of Higher Education Theory and Practice, 23(19), 29–38. https://doi.org/10.33423/jhetp.v23i19.6674
Ole, F. C. B. (2023). Design, development, and validation of a self-learning module in relativity. Asten Journal of Teacher Education, 7, 476, 2-4. https://doi.org/10.1088/1755-1315/476/1/012071
Parvathy, V., & Mishra, D. (2023). Challenges of multimedia education in the lives of human beings bt - ict analysis and applications pringer Nature Singapore (S. Fong, N. Dey, & A. Joshi (eds.); 782, pp. 149–159). S. https://doi.org/10.1007/978-981-99-6568-7_14
Perets, E. A., Chabeda, D., Gong, A. Z., Huang, X., Fung, T. S., Ng, K. Y., Bathgate, M., & Yan, E. C. Y. (2020). Impact of the emergency transition to remote teaching on student engagement in a non-STEM undergraduate chemistry course in the time of COVID-19. Journal of Chemical Education, 97(9), 2439–2447. https://doi.org/10.1021/acs.jchemed.0c00879
Rusman, A., Mas’udi, M. M., Hermoyo, R. P., Yarno, Yunianti, S., & Rafsanjani, H. (2023). Education transformation in 5.0 society development era. AIP Conference Proceedings, 2727(1), 20050. https://doi.org/10.1063/5.0141657
Sakinah, I. (2018). Pengembangan ludo word game sebagai media pembelajaran pada materi minyak bumi kelas XI SMA. Menara Ilmu, 12(12), 58–69. https://doi.org/10.33559/mi.v12i12.1088.
Sari, S., Anjani, R., Farida, I., & Ramdhani, M. A. (2017). Using android-based educational game for learning colloid material. Journal of Physics: Conference Series, 895(1), 12012. https://doi.org/10.1088/1742-6596/895/1/012012
Semsar, K., & Casagrand, J. (2017). Bloom’s dichotomous key: A new tool for evaluating the cognitive difficulty of assessments. Advances in Physiology Education, 41(1), 170–177. https://doi.org/10.1152/advan.00101.2016
Şencan, Ö. A., & Atacak, İ. (2023). Social media user opinion analysis using deep learning and machine learning methods: A case study on airlines. Turkish Journal of Mathematics and Computer Science, 15(2), 449–463. https://doi.org/10.47000/tjmcs.1368430
Shen, L., Zhai, Y., Pan, Ax. X., Zhao, Q., Zhou, M., & Liu, J. (2023). Development of an integrated and comprehensive clinical trial process management system. BMC Medical Informatics and Decision Making, 23(1), 1–15. https://doi.org/10.1186/s12911-023-02158-8
Shoesmith, J., Hook, J. D., Parsons, A. F., & Hurst, G. A. (2020). Organic fanatic: A quiz-based mobile application game to support learning the structure and reactivity of organic compounds. Journal of Chemical Education, 97(8), 2314–2318. https://doi.org/10.1021/acs.jchemed.0c00492
Sinaga, M., Situmorang, M., & Hutabarat, W. (2019). Implementation of innovative learning material to improve students competence on chemistry. Indian Journal of Pharmaceutical Education and Research, 53(1), 28–41. https://doi.org/10.5530/ijper.53.1.5
Sugiyono. (2015). Metode penelitian kuantitatif, kualitatif dan R&D. Alfabeta.
Thaleia Deniozou, Mariza Dima, C. C. (2020). Designing a game to help higher education students develop their note-taking skills. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20). Association for Computing Machinery, New York, NY, USA, 3(20), 181–192. https://doi.org/10.1145/3410404.3414230
Treceñe, J. K. D., Batan, M. B., & Abines, A. L. (2023). Development of a digital snake and ladder game as a strategic intervention material for basic education. Journal of Engineering Science and Technology, 18, 48–58. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85184612327&partnerID=40&md5=5481ad99c5031a88d21ff949c3678421
Tweeten, J., & Hung, W. (2023). Design-based research method in pbl/pjbl: A case in nursing education. Interdisciplinary Journal of Problem-Based Learning, 17(2). https://doi.org/10.14434/ijpbl.v17i2.37740
Ummah, N. F. K., Windayani, N., Irwansyah, F. S., & Sulaeman, D. (2021). Android-based digital book oriented to multiple chemical representations on terpenoid learning materials. Online Learning In Educational Research (OLER), 1(1), 1–15. https://doi.org/10.58524/oler.v1i1.23
Walid, A., Sajidan, S., Ramli, M., & Kusumah, R. G. T. (2019). Construction of the assessment concept to measure students’ high order thinking skills. Journal for the Education of Gifted Young Scientists, 7(2), 237–251. https://doi.org/10.17478/jegys.528180
Watts, A. J. D. and F. M. (2023). Students’ strategies, struggles, and successes with mechanism problem solving in organic chemistry: A scoping review of the research literature. Journal of Chemical Education, 100(1), 53–68. https://doi.org/DOI: 10.1021/acs.jchemed.2c00572
Winfield, L. L., McCormack, K., & Shaw, T. (2019). Using iSpartan to support a student-centered activity on Alkane Conformations. Journal of Chemical Education, 96(1), 89–92. https://doi.org/10.1021/acs.jchemed.8b00145
Ying, Y., & Tiemann, R. (2024). Development of an assessment tool for collaborative problem-solving skills in chemistry. Disciplinary and Interdisciplinary Science Education Research, 6(1), 6-12.. https://doi.org/10.1186/s43031-024-00116-6
Zhao, R., Chu, Q., & Chen, D. (2022). Exploring chemical reactions in virtual reality. Journal of Chemical Education, 99(4), 1635–1641. https://doi.org/10.1021/acs.jchemed.1c01040
Zhiwei Tang, Fei Wang, ZhenFeng Fu, Shanshan Zheng, Ying Jin, and G. S. (2023). Deepsci: Scalable speckle correlation imaging using physics-enhanced deep learning. Opt. Lett, 48(9), 2285–2288. https://doi.org/10.1364/OL.484867
Downloads
Published
Issue
Section
License
Online Learning in Educational Research is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Online Learning in Educational Research agree to the following terms:
Copyright Retention: Authors retain the copyright of their work without any restrictions.
Publishing Rights: Authors retain the right to publish and distribute their work without any restrictions.
License Agreement: By publishing with Online Learning in Educational Research, authors agree that their work will be licensed under the Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA). This license allows others to share and adapt the work, provided that appropriate credit is given, any changes are indicated, and the new creations are licensed under the same terms.
