Fisikawaii Adventure: An Effort to Increase Students’ Learning Participation through Gamification and Virtual Reality. Online Learning In Educational Research (OLER), [S. l.], v. 3, n. 2, p. 95–116, 2023. DOI: 10.58524/oler.v3i2.294. Disponível em: https://journal.foundae.com/index.php/oler/article/view/294. Acesso em: 16 jan. 2026.