Alkaan Speil Game: Encouraging Higher-Order Thinking in Alkane Learning Material

Erlangga Yoga Perdana , Neneng Windayani , Ferli Septi Irwansyah

Abstract


This research aims to describe and analyze the validation and feasibility of the Alkaan Speil game interface. The method used in this study is design-based research (DBR), which encompasses three stages: analysis, design, and development. The validation test results yielded a calculated r-value of 0.93, indicating a high level of validity. Furthermore, the feasibility test, which includes content and material aspects, software engineering, and audio-visuals, resulted in a percentage of 84.08%, suggesting that the Alkaan Speil game is effective as a learning tool for alkane material with a higher-order thinking approach. The findings of this research present significant implications for educational technology and pedagogy. The high validity score of 0.93 for the Alkaan Speil game underscores its robust design and affirms its potential as an innovative educational tool. The feasibility test results, with an impressive 84.08% score, further reinforce the game's effectiveness in facilitating higher-order thinking skills in the context of learning alkanes. This underlines the game's capacity to enhance understanding and engagement in chemistry education. While the current study was confined to the application's development phase, the implications extend to the need for comprehensive testing of the game's efficacy in a real-world educational setting. Future research should focus on deploying the game in classroom environments to empirically assess its impact on learning outcomes and student engagement, thereby contributing to the broader knowledge base of educational strategies in science teaching.


Keywords


Alkaan Speil Game; Alkane; Chemistry Games (CGs); Higher-Order Thinking

Full Text:

PDF

References


Abd Halim, N. D., Hong, O. A., Zulkifli, N. N., Jumaat, N. F., Mohd Zaid, N., & Mokhtar, M. (2022). Designing game-based learning kit with integration of augmented reality for learning geography. International Journal of Interactive Mobile Technologies (IJIM), 16(2), 4–16. https://doi.org/10.3991/ijim.v16i02.27377

Andersen, E., Liu, Y.-E., Snider, R., Szeto, R., & Popović, Z. (2011). Placing a value on aesthetics in online casual games. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1275–1278. https://doi.org/10.1145/1978942.1979131

Anderson, T. (2005). Design-based research and its application to a call centre innovation in distance education. Canadian Journal of Learning and Technology/La Revue Canadienne de l’apprentissage et de La Technologie, 31(2).

Andiastutik, E., & Lutfi, A. (2017). Pengembangan permainan diamond chemistry adventure sebagai media pembelajaran pada materi pokok hidrokarbon kelas XI SMA. UNESA Journal of Chemical Education, 6(2), 212–218.

Arikunto, S. (2010). Prosedur penelitian suatu pendektan praktik. PT. Rineka Cipta.

Astuti, K., & Sugijarto, K. H. (2018). Pengembangan android mobile game “Chemflo†sebagai media pembelajaran kimia SMA/MA kelas X pada materi ikatan kimia. Jurnal Riset Pembelajaran Kimia, 7(1), 26–32.

Aulia, M., & Yuliani, H. (2022). POE-based e-module (predict, observe, and explain): Improving students’ critical thinking skills on kinetic theory of gases. Online Learning In Educational Research, 2(2), 57–66.

Bell, P. T., Martinez-Ortega, B. A., & Birkenfeld, A. (2020). Organic chemistry i cassino: A card game for learning functional group transformations for first-semester students. Journal of Chemical Education, 97(6), 1625–1628.

Castellanos, J. L. C., León, A., Reed, C. L., Lo, J. Y., Ayson, P., Garfield, J., Alva, M., Moreno, M. U., Drake, M. D., Gordon, M., Phillips, S., & Alemán, E. A. (2021). Chemistry in our community: Strategies and logistics implemented to provide hands-on activities to K–12 students, teachers, and families. Journal of Chemical Education, 98(4), 1266–1274. https://doi.org/10.1021/acs.jchemed.0c01120

da Silva JuÌnior, J. N., Santos de Lima, P. R., Sousa Lima, M. A., Monteiro, Ã. C., Silva de Sousa, U., Melo Leite Júnior, A. J., Vega, K. B., Alexandre, F. S. O., & Monteiro, A. J. (2020). Time bomb game: Design, implementation, and evaluation of a fun and challenging game reviewing the structural theory of organic compounds. ACS Publications.

Damayanti, A. E., Syafei, I., Komikesari, H., & Rahayu, R. (2018). Kelayakan media pembelajaran fisika berupa buku saku berbasis android pada materi fluida statis. Indonesian Journal of Science and Mathematics Education, 1(1), 63–70.

Darma, R. S., Setyadi, A., Wilujeng, I., Jumadi, & Kuswanto, H. (2019). Multimedia learning module development based on SIGIL software in physics learning. Journal of Physics: Conference Series, 1233(1), 1–8. https://doi.org/10.1088/1742-6596/1233/1/012042

Dibyantini, R. E., & Harahap, A. F. (2022). Developing the i-spring media based on project based learning model on the alkane derivatives topic. Jurnal Pendidikan Kimia, 14(2), 97–104. https://doi.org/10.24114/jpkim.v14i2.34029

Dumpang, C. N., Sedanza, M. A. C., & Caluza, L. J. B. (2021). Needs assessment of grade 8 instructional materials in teaching Filipino: A phenomenology. International Journal of Research Publications, 71(1), 11–17. https://doi.org/10.47119/IJRP100711220211758

Ernawati, I. (2017). Uji kelayakan media pembelajaran interaktif pada mata pelajaran administrasi server. Elinvo (Electronics, Informatics, and Vocational Education), 2(2), 204–210. https://doi.org/10.21831/elinvo.v2i2.17315

Fitri, M. R., Latifah, S., Saregar, A., Anugrah, A., & Susilowati, N. E. (2021). Character education-based digital physics comic on newton’s law: Students and teachers’ perceptions. IOP Conference Series: Earth and Environmental Science, 1796(1). https://doi.org/10.1088/1742-6596/1796/1/012007

Flynn, A. B. (2014). How do students work through organic synthesis learning activities? Chemistry Education Research and Practice, 15(4), 747–762.

Garciaâ€Bonete, M., Jensen, M., & Katona, G. (2019). A practical guide to developing virtual and augmented reality exercises for teaching structural biology. Biochemistry and Molecular Biology Education, 47(1), 16–24. https://doi.org/10.1002/bmb.21188

Hartini, S., Misbah, M., Dewantara, D., Oktovian, R. A., & Aisyah, N. (2017). Developing learning media using online Prezi into materials about optical equipments. Jurnal Pendidikan IPA Indonesia, 6(2), 313–317. https://doi.org/10.15294/jpii.v6i2.10102

Hebert, P. L. (2021). Enhancing the collaborative experience of a collaborative game to achieve lifestyle change. JAMA Network Open, 4(5), e2110308. https://doi.org/10.1001/jamanetworkopen.2021.10308

Hooshyar, D., Malva, L., Yang, Y., Pedaste, M., Wang, M., & Lim, H. (2021). An adaptive educational computer game: Effects on students’ knowledge and learning attitude in computational thinking. Computers in Human Behavior, 114, 106575. https://doi.org/10.1016/j.chb.2020.106575

Irawan. (2012). Membuat aplikasi Android untuk orang awam.

Ismail, A., Gumilar, S., Amalia, I. F., Bhakti, D. D., & Nugraha, I. (2019). Physics learning media based Augmented Reality (AR) for electricity concepts. Journal of Physics: Conference Series, 1402(6), 066035. https://doi.org/10.1088/1742-6596/1402/6/066035

Isnaini, A. N., & Rahmawati, D. (2016). Pengembangan media pembelajaran monopoli akuntansi untuk meningkatkan motivasi belajar siswa. Kajian Pendidikan Akuntansi Indonesia, 5(1).

Karo-Karo, I. R., & Rohani, R. (2018). Manfaat media dalam pembelajaran. AXIOM: Jurnal Pendidikan Dan Matematika, 7(1), 91–96.

Khan, I. U., Khan, M. S., & Rehan, H. (2020). Impact of audio-visual aids on teaching learning process of english language at primary level. Journal of Social Research Development, 1(1), 71–77. https://doi.org/10.53664/JSRD/01-01-2020-06-71-77

Khastini, R. O., Maryani, N., Wahyuni, I., Leksono, S. M., & Lantafi, N. P. T. (2021). Assisting student knowledge and critical thinking by e-learning media: Post-harvest fungi poster. Cypriot Journal of Educational Science, 16(4), 1479–1491.

Liliarti, N., & Kuswanto, H. (2018). Improving the competence of diagrammatic and argumentative representation in physics through android-based mobile learning application. International Journal of Instruction, 11(3), 107–122.

Ljubojevic, M., Vaskovic, V., Stankovic, S., & Vaskovic, J. (2014). Using supplementary video in multimedia instruction as a teaching tool to increase efficiency of learning and quality of experience. The International Review of Research in Open and Distributed Learning, 15(3), 275–291. https://doi.org/10.19173/irrodl.v15i3.1825

Mayerhöfer, T. G., & Spange, S. (2023). Understanding refractive index changes in homologous series of unbranched organic compounds based on beer’s law. ChemPhysChem, 24(19). https://doi.org/10.1002/cphc.202300430

Nana, S. S. (2007). Metode penelitian pendidikan. PT Remaja Rosdakarya.

Netriwati, N., Tricia, A., Gunawan, W., & Nendra, F. (2023). E-module in learning mathematics: An effort to stimulate learning independence. Online Learning In Educational Research (OLER), 2(2), 67–74. https://doi.org/10.58524/oler.v2i2.149

Nofiana, M., Sajidan, S., & Puguh, P. (2017). Pengembangan instrumen evaluasi higher orderthinking skills pada materi kingdom plantae. Pedagogi Hayati, 1(1), 46–53.

Perets, E. A., Chabeda, D., Gong, A. Z., Huang, X., Fung, T. S., Ng, K. Y., Bathgate, M., & Yan, E. C. Y. (2020). Impact of the emergency transition to remote teaching on student engagement in a non-STEM undergraduate chemistry course in the time of COVID-19. Journal of Chemical Education, 97(9), 2439–2447. https://doi.org/10.1021/acs.jchemed.0c00879

Pradibta, H. (2018). Augmented reality: Daily prayers for preschooler student. International Journal of Interactive Mobile Technologies, 12(1), 151–159. https://doi.org/10.3991/ijim.v12i1.7269

Putra, R. S., Wijayati, N., & Widhi, F. (2017). Pengaruh Penggunaan Media Pembelajaran Berbasis Aplikasi Android Terhadap Hasil Belajar Siswa. Jornal Inovasi Pendidikan Kimia, 11, 2009–2018.

Sakinah, I. (2018). Pengembangan ludo word game sebagai media pembelajaran pada materi minyak bumi kelas XI SMA. Menara Ilmu, 12(12), 58–69.

Sari, S., Anjani, R., Farida, I., & Ramdhani, M. A. (2017). Using android-based educational game for learning colloid material. Journal of Physics: Conference Series, 895(1), 12012.

Semsar, K., & Casagrand, J. (2017). Bloom’s dichotomous key: A new tool for evaluating the cognitive difficulty of assessments. Advances in Physiology Education, 41(1), 170–177. https://doi.org/10.1152/advan.00101.2016

Shoesmith, J., Hook, J. D., Parsons, A. F., & Hurst, G. A. (2020). Organic fanatic: A quiz-based mobile application game to support learning the structure and reactivity of organic compounds. Journal of Chemical Education, 97(8), 2314–2318. https://doi.org/10.1021/acs.jchemed.0c00492

Sinaga, M., Situmorang, M., & Hutabarat, W. (2019). Implementation of innovative learning material to improve students competence on chemistry. Indian Journal of Pharmaceutical Education and Research, 53(1), 28–41. https://doi.org/10.5530/ijper.53.1.5

Sugiyono. (2015). Metode penelitian kuantitatif, kualitatif dan R&D. Alfabeta.

Suhanda, S., & Suryanto, S. (2020). Peningkatan pemahaman siswa pada konsep senyawa turunan alkana melalui learning cycle 5e berbantuan peta konsep. Jurnal Inovasi Pendidikan Kimia, 14(2), 2652–2664.

Ummah, N. F. K., Windayani, N., Irwansyah, F. S., & Sulaeman, D. (2021). Android-based digital book oriented to multiple chemical representations on terpenoid learning materials. Online Learning In Educational Research (OLER), 1(1), 1–15. https://doi.org/10.58524/oler.v1i1.23

Walid, A., Sajidan, S., Ramli, M., & Kusumah, R. G. T. (2019). Construction of the assessment concept to measure students’ high order thinking skills. Journal for the Education of Gifted Young Scientists, 7(2), 237–251. https://doi.org/10.17478/jegys.528180

Winfield, L. L., McCormack, K., & Shaw, T. (2019). Using iSpartan to support a student-centered activity on Alkane Conformations. Journal of Chemical Education, 96(1), 89–92. https://doi.org/10.1021/acs.jchemed.8b00145

Zhao, R., Chu, Q., & Chen, D. (2022). Exploring chemical reactions in virtual reality. Journal of Chemical Education, 99(4), 1635–1641. https://doi.org/10.1021/acs.jchemed.1c01040




DOI: https://doi.org/10.58524/oler.v3i2.217

Refbacks

  • There are currently no refbacks.


Creative Commons License

Online Learning in Educational Research is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Published By CV FOUNDAEe-ISSN: 2798-2351 & p-ISSN: 2798-9763